GURPS Tales of the Solar Patrol is based on the films, stories, comic books, and radio shows of the s to the s. It starts with Buck Rogers () and. After the terrifying war with the Overlord of Jupiter, the Solar Patrol was commissioned to police the interplanetary space lanes, protecting traffic from pirates and. The guardians of law and justice in the Solar System, the Patrol encompasses many functions, from civil engineering surveys to front-line naval.
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Fortress at the Top of the World link to Amazon was written as the result of a successful Kickstarter campaign. Firing an atomic gun in the close, equipment-packed quarters of a spaceship is just a bad idea. Crashing back to reality can be devastating.
GURPS Tales of the Solar Patrol – 5. CHARACTERS
Solsr Marines who cannot maintain the high standards of ssolar Patrol are booted soalr — and such disgraced Marines with a grudge against the Earth League often find employment as mercenaries or run their own gang of freebooters. While the system is not currently at war, there is constant danger from the Martian Mind Masters, the Emperor of Jupiter, Belt pirates, and the rumored Red Hive renegades lurking somewhere beyond the Tesla Line.
A million parts — gears, tubes, pumps, coils, and switches — must be kept in perfect working order, or they will fail, turning a spaceship into nothing but a metal coffin, drifting forever in blackness. On most ships, quarters are spartan but functional, with a small lounge or two for games.
Regular members of the Solar Patrol sometimes have this, especially engineers. Almost everything is exactly what it appears to be.
GURPS Tales of the Solar Patrol
A single error can unleash devastating energies. Women and children first! The ship has a gravitic vector artificial gravity and wings. This is a point addiction.
GURPS Tales of the Solar Patrol on Long Island – Steve Jackson Games Forums
The point version is best reserved for kid geniuses and absentminded but brilliant older scientists. One week, they may track down the traders who are shipping stolen atomic guns to the Salishal on Venus.
Electron drives are equivalent to TL11 hot reactionless engines. The former prefer to hang on coat hangers, which occur naturally in the forests where they dwell. Those who dwell on Luna or the Belt are borderline fetishistic about maintaining and updating their gear.
The stories tend to be simple adventures, with very good goodies and very bad baddies. On small ships, the command deck handles the guns. Common drugs in the Tales of the Solar Patrol setting include: Why don’t you want to start to translate this material?
Translate into another language. The chief engineer works here and often practically lives here — many crews swear that their Chief never leaves the deck, not to eat, not to sleep, not ever. Thin walls of alloy and plastic are all that girps between a man and swift, certain death.
As a general note, none of the supernatural or exotic disadvantages are appropriate for human characters. Only commercial or transport ships carry passengers. The Solar Patrol has a wide variety of specializations. Both of these should be considered 5-point advantages.
This is most commonly found among absentminded professors or natives from Mars or Venus. This material is not official and is not endorsed by Steve Jackson Games.
Cargo decks are usually large areas with secondary doors that can open to permit rapid unloading of containers or the easy entry of forklifts and other vehicles. Made from a psychoactive plant found on Venus, this drug is HallucinogenicExpensiveHighly Addictive psychologicallyand Illegal. The grip has a variety of controls placed on it, all easily manipulated when holding the gun sola a standard combat stance. Accelerene addicts are commonly found in the Belt; most are washouts from the Earth Navy.
The power of the electron drive and the space-tearing forces of the Tesla coil can be only barely controlled by modern technology. Atomic guns, in either pistol or rifle form, are distinctly different from older laser and gunpowder weapons.
A good advantage for leaders, who are often known for being a bit more practical and sensible than their overeager colleagues. Never abandon a comrade unless the mission demands it.